The other day I made a post of my recent play session in Orm. After we had played the session I emailed my room mate from college that worked for a long time as an Art Mover to ask him how he (with infinite time and resources) would have moved this large piece of art out of a cave deep down in a dungeon. Here’s the piece and what he said about it.
It’s interesting to me the problems you encounter and how you solve them at the table. How much handwaving is good? How much realism is bad? What FEELS right as apposed to what IS realistic. It’s a game at the end of the day and I don’t need hyper realism in it to have fun, but anytime I get the chance to ask someone with expertise about how they tackle things that might come up at the table, I do. So much of the joy in a thinking adventure game is spent just talking through how something COULD or MIGHT work in a scenario like this and that will always be my favorite kind of game to play.