This was honestly devastating to draw.
Delvers- Turn 7, Round 1
Delvers- Turn 6
At first I was worried that the stories would be too cute but then I figured that was more of a feature than a bug.
Delvers- Turn 5
I decided I’m going to call this comic “Delvers” which will undoubtedly be difficult to search and get lost in vast sea of d&d content but oh well it’s a suitable name for now. I’m also going to start calling the individual pages turns because that’s roughly the way that I’ve been breaking down the panel structure. I’m extremely excited about this comic and I can’t wait to post more! My current schedule is a page a day mon-fri but we’ll see how sustainable that is.
Stay tuned!
Solo Dungeon Crawl 4
the second reaction roll was a 12. A bunch of new friends were made. More to come!
Solo Dungeon Crawl 3
Old D&D handles a lot of its “narrative” through reaction rolls. When you encounter something you roll 2d6 and based on the quality of that roll you either end up in a fight or possibly with a new friend. My first roll with the Gnomes was an 8 which was “uncertain, confused” so I figured I would give them a gift to allow myself to make another roll. Find out how it went next time!
Solo Dungeon Crawl 2
The delve continues!
In game terms it took the thief a full hour to unlock that door, each attempt is 10 minutes of game time. We went left because some time a long time ago somebody said you should always go left and so that’s how I always do it.