Many thousands of years were spent forging of the flying citadels of the giants. They broke apart the secrets of the world to shape it as they saw fit and for their trouble they held mastery over it for a long and prosperous age.
Not all the giants walked this path though. Some saw the technological progress and departure from living on land as an abomination. These few who felt this took to the sea and swam north, far into lands long thought too wild for life to take root. They found new freedom in the frozen sea and jagged peaks of the crown of the world and lived a simpler life there. They took new shape in the wilds, more animal than the other giants, and fully resistant to the freezing weather.
The Giants of the Frozen North know old magicks- spellcraft that some say impossible, spoken in the tongues of creatures from the deep sea. They cast off all vestiges of society- their names, clothes and bonds with one an other. They live solitary lives of deep meditation and introspection, spending time in the realms between realms.
There is rumor that they brush the edge of the same worlds in which green dragons build their dreaming castles. Though even these dream kingdoms are looked down upon by the few traveling frost giants that cross paths with them. All society to them is a bond broken and never reforged. Some would call them lonely, but they call themselves free.
The Cloud Giants joked that the Frost Giants that most embodied their principles became Hill Giants, though some might say the Frost Giants got the last laugh (though anyone having met a Frost Giant knows they are almost altogether humorless) as they are known to still swim the northern seas, while the flying cities of the Cloud Giants now litter the world in ruin.
Frost Giants function as hermit sages in gameplay. lost knowledge of the world, the ancient tongues of beasts, and spells that academy mages deem impossible might all be within their purview. They take no money or trade for this knowledge, offering it freely to anyone that can survive a journey through their lands. This is no easy task and the great frozen wastes that they occupy is without a doubt the harshest climate in the world, and though the frost giants found comfort there, few others would.
In play they are decidedly alien, and may occasionally laugh at things that no one else thinks are funny. Their homes are sparse and all of their knowledge is spoken and remembered, they reject all forms of writing and will not allow the things they say to be written. They are neutral, in a proto-druidic way. While the Chaos Priests of the Rainbow Queen may harbor some disdain for the cities of mankind , Frost Giants have lived long enough that don’t particularly care anymore. They believe that the course of nature is the only true course, and that everything that happens is more or less “supposed” to. If a wolf kills a rabbit, it was supposed to die. If the rabbit escapes, it was supposed to live, that sort of thing.
Whether or not the Frost Giants one might meet in a game are of the group that originally broke away from the Fire and Cloud Giants is purposefully vague, as they speak as if they were but if that’s true then they are easily some of the oldest creatures to exist.
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